BrickRights doesn't exist yet. We're an early-stage project figuring out how to help Roblox creators monitor, flag, and file DMCA and Rights Manager claims without doing it all by hand. Below is what we want to build — and why.
Thinking about solo devs and studios alike. Nothing described here is live today.
There's no Content ID for Roblox. The platform only acts after someone files a claim — and proving it is on you.
Models, decals, and scripts are copied from the catalog or your game with a few clicks and reused as someone else's.
Near-identical clones can go live within days of your update, copying mechanics, UI, and icons almost wholesale.
Filing through Rights Manager or DMCA takes time, evidence, and know-how most creators don't have to spare.
This is the direction we're working toward, not a description of a working product. We'd rather be upfront about that than oversell it.
We want to build automated scanning of the catalog and game listings for matches to assets and games creators have registered as theirs.
We want to help build the evidence packet and guide — and eventually help automate — DMCA and Rights Manager filings.
We want creators to be able to track a claim through takedown, counter-notice, and escalation without having to guess what happens next.
We want BrickRights to scale with how much a creator has to lose — here's how we're thinking about it.
We want to offer lightweight monitoring and guided, self-serve claim filing at a price that makes sense for a single game or asset line.
We want to offer full-service protection for multi-game portfolios and licensed IP, with a team that helps file and escalate on a creator's behalf.
We're figuring this out in the open. Leave your email and we'll keep you posted as things take shape — and ask what you actually need.